
Embervault Chronicles
92 hours in and its crafting loop still surprised us. A generous, messy RPG that trusts you to get lost.
Cut-and-paste games writing · Fitzroy
No affiliate fluff, no review-copy handshakes. Just loud, honest verdicts on the games we actually finish — written from a Smith Street loft.
Who we are
DragonFireFrontier started in 2016 as a photocopied fold-out handed out at the Fitzroy arcade nights. We still write like that — glued-together, high-contrast, unafraid to give a beloved sequel a 4/10 if it earns one.
How we work
Every review means a full playthrough — credits rolled, side content cleared, patch notes tracked. We buy our own copies out of the AU$40 monthly kitty so no publisher gets to lean on the score.
Full reviews filed
Hours actually played
Indies spotlighted
Sponsored scores
Latest issues
Filter the pile by beat. Each piece is a full teardown, not a launch-day snap judgement.

92 hours in and its crafting loop still surprised us. A generous, messy RPG that trusts you to get lost.

A five-hour hand-drawn platformer from a two-person Brunswick studio. Short, sharp, and quietly devastating.

We dug out the CRT to see if this 1999 racer still holds up. Spoiler: the handling does, the menus don't.

Brilliant tactics buried under a difficulty spike at chapter three. We map the wall so you don't hit it blind.

A slow, text-heavy mystery you play with a cup of tea. We loved the writing, questioned the pacing.

We tracked every working arcade cabinet within walking distance of Smith Street. Twelve survivors, one legend.
What's in the zine
Every score comes after the credits roll. New pieces drop most Thursday mornings, Melbourne time.
One local studio, every fortnight.
We annotate the record runs frame by frame.
Old carts, honest hindsight.
A hand-folded paper edition of the best pieces, mailed anywhere in Australia for AU$6.
Before you ask
No. We buy every game out of a shared AU$40 monthly kitty. If a publisher sends a code unasked, we note it and still purchase our own. It's the only way our scores stay ours.
A full review lands most Thursdays around 9am Melbourne time, with an indie spotlight every second Monday. Bigger teardowns take longer because we finish the whole game first.
Absolutely — indie devs especially. Use the contact form or email us with a link and a sentence on why it matters. We read everything, though we can only cover a fraction of what lands.
Yes. Once a month we fold and photocopy the best pieces into a proper zine and post it for AU$6 within Australia. It started as a joke in 2016 and never stopped.
Say hello
Drop us a line and we'll usually reply within a couple of days. The loft is open to visiting devs by appointment.